Fruit Loops Bloopers "Comet"

studio: Aardman Nathan Love; role: modeling, texturing

 

I modeled the comet villain--including creating the base mesh and all the sculpting of the details. My task included figuring out the look of the character in 3D. I was provided with a few concepts of the comet but the look of the comet was largely developed in 3D.

I painted all the textures and provided displacement maps, texture maps, and spec maps while my friend, Eric Cunha, figured out the shading/materials, and the awesome Dan Barker rigged and did an animation test for the character. It was a very fluid and collaborative process!