Fruit Loops Bloopers "Comet"

role: modeling, texturing of comet

studio: Nathan Love


I did all the modeling for the comet villain--including creating the base mesh and all the sculpting of the details. My task included figuring out the look for the character in 3D. 

I painted all the textures and provided displacement maps, texture maps, and spec maps while my friend, Eric Cunha, figured out the shading/materials, and the awesome Dan Barker rigged and did an animation test for the character. It was a very fluid and collaborative process over 4 weeks!